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Gaming Realms Posts 2015 Financial Results

Mobile casino game designer Gaming Realms plc has released their full year 2015 financial results, noting a huge surge in revenues and new players.

Key financial indicators for the full year ending December 31st, 2015 were:

Revenue up 116% to £ 21.2 million (FY/2014: £ 9.8 million, 15m/2014: £ 11.2 million).

  • Real money gaming revenue up 362% to £ 10.8 million (FY/2014: £ 2.3 million, 15m/2014: £ 2.7 million).

  • Social and licensing revenue up 294% to £ 2.5 million (FY/2014: £ 0.6m, 15m/2014: £ 1.2 million).

  • Total new depositing players up 55% to 169,988 (FY/2014: 109,561, 15m/2014 138,852).

  • Adjusted EBITDA loss of £ 4.1 million (15m/2014: £ 7.8 million) which includes marketing investment of £ 11.5 million (15m/2014: £ 10.2 million).

Commenting on his company's performance Gaming Realms CEO Patrick Southron said, "The launch of our proprietary platform at the start of 2015 and acquisition of Slingo IP and games has transformed the business and our content proposition. The progress made at the start of 2016, with a number of licence agreements in place with major brands and media publishing companies, means that Gaming Realms is opening up a number of new channels to market its games across both real money and social segments. The Group is on track to continue its targeted growth for the year."

The company's positive moves have continued into the first quarter of this year, as the company also released its first quarter numbers, which are:

  • Revenue up 100% to £ 7.5 million (Q1/2015: £ 3.8 million).

  • Real money gambling revenue up 128% to £ 4.2 million (Q1/2015: £ 1.8 million).

  • Social and licensing revenue up 643% to £ 2.0 million (Q1/2015: £ 0.3 million).

  • Total new depositing players increased 73% to 62,106 (Q1/2015: 35,857).

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bgsharpe
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13 May 2016 - 10:11pm
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Certainly the numbers are very impressive for Gaming Realms although I must admit I know too little about that brand as a whole. Nevertheless it's a great figures.

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