I ran into the Dungeon: Immortal Evil slot at ICE London 2020, and was instantly drawn to it for its unique layout. This is a video slot but it doesn't play like a slot. Instead, you take the role of a shirtless barbarian that is raiding a castle full of demons and creatures, slaying them as you run along the floor of the castle. I can say that I've put some time into this game with several months apart, and I still don't have any idea how it works.
The game isn't laid out like a normal game, and like I mentioned above, you simply run across a hall that never ends, while snow cascades down on you. The game really has one payline, and includes a demon, skeleton, skull monster, purple ogre, hooded mage, spider, blue goblin, and Satan to do battle with. You're going to kill each one of these guys you come across as your hero can never die. I don't understand how this game pays out though, so I can't tell you what combination of monsters or beating you have to lay to get your money.
The game does award you loot for killing guys, and I think that has something to do with how you get paid. There are different colors to loot, and depending on who holds it when you murder them could relate to how you're paid out. At least that's my working theory on this game.
For all the glitz and glamour behind the reels, my take on this game is that it sucks. I don't like games where I can't understand what's going on, and this is the most confusing game I've ever come across. Sure the graphics are nice and I appreciate what Evoplay was going for here, but the execution just doesn't hit right for me.
When you couple that with a low return to player percentage (RTP) of 94%, you get a game that you should try for free play, but avoid playing for real money. There' just nothing of value to be gained here, and more traditional slots pay better while actually giving you an idea of what's going on.